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01-Applied Mathematics & Information Sciences
An International Journal
               
 
 
 
 
 
 
 
 
 
 
 

Content
 

Volumes > Volume 7 > No. 2L

 
   

Skinning Mesh Algorithm Improvement Based on Double Weights

PP: 531-535
Author(s)
Liang Li, Zhong Li, Jiao Lin, Fengyuan Zou, Hongyao Xu, Junliang Wang,
Abstract
Skinning animation is one of the important contents in computer animation. This paper presents a skinning mesh algorithm improvement based on double weights for the bone bending and rotating movements. When the bone bends, we use the original weight; when the bone rotates, we set the new weight according to the Gaussian curvature in the influencing area. This method can effectively solve the ”candy-wrapper” problem. The experimental results show that our method is simple and practical, especially for the realization of the human arm and leg animations.

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