Login New user?  
01-Applied Mathematics & Information Sciences
An International Journal
               
 
 
 
 
 
 
 
 
 
 
 
 
 

Content
 

Volumes > Volume 07 > No. 2L

 
   

Skinning Mesh Algorithm Improvement Based on Double Weights

PP: 531-535
Author(s)
Liang Li, Zhong Li, Jiao Lin, Fengyuan Zou, Hongyao Xu, Junliang Wang,
Abstract
Skinning animation is one of the important contents in computer animation. This paper presents a skinning mesh algorithm improvement based on double weights for the bone bending and rotating movements. When the bone bends, we use the original weight; when the bone rotates, we set the new weight according to the Gaussian curvature in the influencing area. This method can effectively solve the ”candy-wrapper” problem. The experimental results show that our method is simple and practical, especially for the realization of the human arm and leg animations.

  Home   About us   News   Journals   Conferences Contact us Copyright naturalspublishing.com. All Rights Reserved